v0.1.28
Sands ยป Devlog
Changelog Version 0.1.28 (Latest) ๐ก๏ธ Combat & Armor System Overhaul
New Damage Types: Implemented three distinct damage types (Projectile, Laser, Melee) with different interactions
Advanced Armor System: Armor effectiveness varies by rarity with protection multipliers (Common 1.0x to Legendary 2.2x)
Cover System: Take cover behind rocks and terrain features - Partial and Heavy cover types reduce incoming damage
Strategic Combat: NPCs and players can use environmental cover for tactical advantages
๐ซ Weapon & Ammunition Systems
Ammunition Management: Weapons now require and consume ammunition during combat
Reload Mechanics: Added realistic reload system - manage your ammo carefully in extended fights
Persistent Ammo: Ammunition counts are now saved and restored between game sessions
๐ New Ability Tree System
Complete Ability Overhaul: Redesigned the entire ability system with specialized skill trees for different character backgrounds
New High-Tier Abilities:
Desert Endurance: Reduces incoming damage and provides health regeneration over time
Guardian's Resolve: Ultimate defensive technique that heals, removes debuffs, and grants fortified status
Master Assassin: Execute marked targets with massive damage and execution threshold for low-health enemies
Perfect Shot: Ultimate ranged technique with guaranteed critical hits and multi-target capabilities
Piercing Shot: Armor-penetrating ranged attacks that ignore heavy protection
Sabotage Network: Deploy multiple explosive devices across the battlefield with blinding dust effects
Shadow Step: Instantly teleport to marked enemies and perform automatic melee attacks
Tactical Reconnaissance: Analyze enemies to reveal weaknesses and gain combat bonuses
Enhanced Existing Abilities: Improved Spice Trap, Spice Shot, Spice Charge, and Worm Call mechanics
Background-Specific Abilities: Each character background (Desert Scout, Sietch Protector, Saboteur) has specialized ability trees
๐ฏ Enhanced AI & NPC Behavior
Advanced NPC AI: NPCs now have sophisticated decision-making algorithms
Tactical Behavior: Enemies use abilities strategically and adapt to player actions
NPC Abilities: Non-player characters now have access to their own unique ability sets
Improved Threat Assessment: AI better evaluates combat situations and responds accordingly
๐ฆ Loot & Item Systems
Legendary Items: Introduced legendary rarity tier with the Bloody Crysknife as the first legendary weapon
Special Effects: Legendary items have guaranteed special effects (Bloody Crysknife causes bleeding)
Rarity System Enhancement: All weapons and armor now use the rarity system with appropriate stat scaling
Improved Item Drops: Better loot distribution and drop rate balancing across all rarity tiers
๐บ๏ธ World & Encounters
Expanded Random Encounters: More diverse and interesting random events in the desert
Enhanced Desert Exploration: New encounters and situations in both regular and deep desert areas
Environmental Storytelling: More immersive world-building through encounters
๐ฎ User Interface Improvements
Unified Menu System: Streamlined interface for easier navigation between game systems
Enhanced Character Screen: Comprehensive character information and progression display
Better Trade Interface: Improved trading mechanics and visual feedback
โก Performance & Technical
Game Optimizations: Various performance improvements for smoother gameplay
Turn-based Improvements: Better turn management and timing systems
Bug Fixes: Fixed Big Worm combat issues and game over screen problems
๐ต Audio & Visual
Time Cycle Enhancements: Improved day/night cycle mechanics and transitions
Visual Effects: Enhanced special damage effects and combat feedback
Files
ubuntu-release.zip 30 MB
25 days ago
windows-release.zip 30 MB
25 days ago
Get Sands
Sands
Sands โ A Dune-Inspired Roguelike
Status | In development |
Author | Bar |
Genre | Role Playing |
Tags | dune, Indie, Pixel Art, Roguelike, Roguelite, Sci-fi, Singleplayer, Solo RPG, Turn-based |
Languages | English |
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