v0.1.28


Changelog Version 0.1.28 (Latest) ๐Ÿ›ก๏ธ Combat & Armor System Overhaul

New Damage Types: Implemented three distinct damage types (Projectile, Laser, Melee) with different interactions
Advanced Armor System: Armor effectiveness varies by rarity with protection multipliers (Common 1.0x to Legendary 2.2x)
Cover System: Take cover behind rocks and terrain features - Partial and Heavy cover types reduce incoming damage
Strategic Combat: NPCs and players can use environmental cover for tactical advantages

๐Ÿ”ซ Weapon & Ammunition Systems

Ammunition Management: Weapons now require and consume ammunition during combat
Reload Mechanics: Added realistic reload system - manage your ammo carefully in extended fights
Persistent Ammo: Ammunition counts are now saved and restored between game sessions

๐ŸŒŸ New Ability Tree System

Complete Ability Overhaul: Redesigned the entire ability system with specialized skill trees for different character backgrounds
New High-Tier Abilities:
    Desert Endurance: Reduces incoming damage and provides health regeneration over time
    Guardian's Resolve: Ultimate defensive technique that heals, removes debuffs, and grants fortified status
    Master Assassin: Execute marked targets with massive damage and execution threshold for low-health enemies
    Perfect Shot: Ultimate ranged technique with guaranteed critical hits and multi-target capabilities
    Piercing Shot: Armor-penetrating ranged attacks that ignore heavy protection
    Sabotage Network: Deploy multiple explosive devices across the battlefield with blinding dust effects
    Shadow Step: Instantly teleport to marked enemies and perform automatic melee attacks
    Tactical Reconnaissance: Analyze enemies to reveal weaknesses and gain combat bonuses
Enhanced Existing Abilities: Improved Spice Trap, Spice Shot, Spice Charge, and Worm Call mechanics
Background-Specific Abilities: Each character background (Desert Scout, Sietch Protector, Saboteur) has specialized ability trees

๐ŸŽฏ Enhanced AI & NPC Behavior

Advanced NPC AI: NPCs now have sophisticated decision-making algorithms
Tactical Behavior: Enemies use abilities strategically and adapt to player actions
NPC Abilities: Non-player characters now have access to their own unique ability sets
Improved Threat Assessment: AI better evaluates combat situations and responds accordingly

๐Ÿ“ฆ Loot & Item Systems

Legendary Items: Introduced legendary rarity tier with the Bloody Crysknife as the first legendary weapon
Special Effects: Legendary items have guaranteed special effects (Bloody Crysknife causes bleeding)
Rarity System Enhancement: All weapons and armor now use the rarity system with appropriate stat scaling
Improved Item Drops: Better loot distribution and drop rate balancing across all rarity tiers

๐Ÿ—บ๏ธ World & Encounters

Expanded Random Encounters: More diverse and interesting random events in the desert
Enhanced Desert Exploration: New encounters and situations in both regular and deep desert areas
Environmental Storytelling: More immersive world-building through encounters

๐ŸŽฎ User Interface Improvements

Unified Menu System: Streamlined interface for easier navigation between game systems
Enhanced Character Screen: Comprehensive character information and progression display
Better Trade Interface: Improved trading mechanics and visual feedback

โšก Performance & Technical

Game Optimizations: Various performance improvements for smoother gameplay
Turn-based Improvements: Better turn management and timing systems
Bug Fixes: Fixed Big Worm combat issues and game over screen problems

๐ŸŽต Audio & Visual

Time Cycle Enhancements: Improved day/night cycle mechanics and transitions
Visual Effects: Enhanced special damage effects and combat feedback

Files

ubuntu-release.zip 30 MB
25 days ago
windows-release.zip 30 MB
25 days ago

Get Sands

Leave a comment

Log in with itch.io to leave a comment.