v0.1.29
Sands ยป Devlog
Sands v0.1.29 Release Notes
๐ฎ New Features & Content
New Items & Equipment
- Heavy Combat Armor - Enhanced protection for seasoned warriors
- Light Combat Armor - Balanced defense for agile fighters
- Patchwork Stillsuit - Improvised water conservation gear
- Broken Parts - Salvaged mechanical components for repairs and modifications (currently used for wind traps)
- Darts - Ammunition for maula weapons (renamed from Pellets)
- Power Cell - Energy cells for laser weapons (renamed from Battery)
Improved NPC AI System
- Complete AI State Machine: NPCs now have sophisticated behavioral states including Wandering, Hunting, Engaging, and Fleeing
- Patrol Routes: NPCs follow patrol patterns around their spawn areas when not engaged
- Alert System: Enemies can alert nearby allies when they spot threats, creating dynamic group encounters
- Out-of-Combat Healing: NPCs now regenerate health when not in combat and can consume items to heal themselves
- Enhanced Threat Assessment: More intelligent decision-making for combat priorities and target selection
Universal Fremen Abilities
- Worm Call - Summon sandworms from beneath the dunes (Tier 3, available to all backgrounds)
- Vicious Extraction - Extract water from fallen enemies (Tier 2, universal Fremen ability)
- Wind Trap - Enhanced environmental manipulation (universal Fremen ability)
- Trance - Enter a meditative combat state consuming water for extra attacks
โ๏ธ Balance & Gameplay Improvements
Combat Balancing
- Sand Glide ability nerfed for better game balance
- Bloody Crysknife damage reduced to prevent overpowered builds
- Increased cooldown periods for NPC abilities to improve combat flow
- Optimized item drop rates for better progression pacing
Character Progression
- Enhanced Stats Display: Bonus skills now show individual numbers for clearer character development
- Improved weapon and armor distribution across NPCs
- Better item pools for different NPC types
๐ Performance & Technical Improvements
Major Performance Optimizations
- Text Rendering Cache: Significantly improved UI rendering performance
- Threat Calculation Cache: Optimized AI processing for smoother gameplay
- Memory Management: Removed dead code and unused systems
User Interface Enhancements
- Dynamic Menu System: More responsive and flexible menu interactions
- Centered Menu Alignment: Improved visual consistency
- HUD Improvements: Better ability cooldown display and clearer information layout
- Inventory Fixes: Resolved weapon selection and equipment dropping issues
๐ Bug Fixes
- Fixed double turn consumption bug
- Resolved inventory weapon selection issues
- Fixed equipment dropping mechanics (items are now properly unequipped when dropped)
- Corrected text alignment issues throughout the UI
- Ensured NPCs have proper ammunition supplies
๐๏ธ World & Lore Updates
- Item renaming for better Dune universe consistency
- Enhanced NPC equipment loadouts for more authentic encounters
- Improved survival mechanics with new tent and equipment options
Files
sands-windows.zip 30 MB
Version 0.1.29 12 days ago
sands-linux.zip 30 MB
Version 0.1.29 12 days ago
Get Sands
Sands
Sands โ A Dune-Inspired Roguelike
Status | In development |
Author | Bar |
Genre | Role Playing |
Tags | dune, Indie, Pixel Art, Roguelike, Roguelite, Sci-fi, Singleplayer, Solo RPG, Turn-based |
Languages | English |
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