v0.1.24
Immersive UI Upgrades
The UI now supports full-screen boxes, allowing menus like inventory to cover the entire game screen for better readability. New helper methods were added in UIComponent
to draw these full-screen elements
Survival Tent Item
A new consumable item lets players set up a temporary tent to rest wherever they are in the desert. Using it creates a survival tent entity on the level
Low Health Visual Warnings
When health drops too low, a pulsing red border now appears on the screen, giving a clear visual cue that it’s time to heal or escape
Enhanced Game Over Screen
Game over now features a proper screen with statistics like total turns, days survived, XP gained, and quests completed. It displays a themed background and waits for input before exiting
Map Exploration Improvements
Levels track which areas you’ve discovered, rendering unexplored regions in fog until you visit them. Friendly levels remain visible even in fog, so exploration feels more natural
Better Combat Feedback
Marked enemies have a pulsing outline and a line showing attack range, making it easier to judge when you can strike
Files
Get Sands
Sands
Sands – A Dune-Inspired Roguelike
Status | In development |
Author | Bar |
Genre | Role Playing |
Tags | dune, Indie, Pixel Art, Roguelike, Roguelite, Sci-fi, Singleplayer, Solo RPG, Turn-based |
Languages | English |
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