v0.1.12


🚨 Patch Notes - Major Gameplay Changes 🚨

1️⃣ Water System Update 💧

  • Sietch water rings will now fully fill your water to max capacity instead of just giving +1 per ring.
  • This makes the quest ring prize feel much more meaningful!

2️⃣ Literjon Cap 🏺

  • To balance the water ring change and Literjon harvesting, Literjons are now capped at a max of 5.

3️⃣ More Thematic Enemies 🏜️

  • Worms are no longer a target! It felt unthematic for Fremen to hunt them, as they are seen as holy.
  • Instead, in the Desert, you'll face Smuggler Recon Teams and Harkonnen Deserters.
  • Some will have ranged weapons but are easier to take down.
  • This makes for a more lore-accurate experience while also letting you get items earlier without having to kill tough enemies like small worms.

4️⃣ 🌪️ Here She Blows! Spice Blows! 🌪️

  • New mechanic for Deep Desert!
  • Deep Desert is now enemy-free (the -2 water cost is punishing enough).
  • However, when entering a Deep Desert tile, you may witness a Spice Blow!
  • This event does two things:
    • Spreads valuable spice in the area (since worms no longer drop spice).
    • Summons BIG WORMS 🪱 (not the small ones you could fight before).
  • This is NOT a fight you can win—so remember: walk without rhythm!

5️⃣ Trance Ability Changes ✨

  • Instead of draining water over time, Trance now consumes water per attack.
  • Each attack has a 50% chance to cost 1 water, but you still get 3 attacks in a row.
  • This keeps it a powerful ability while making water management more strategic.

⚡ Stay hydrated, stay sharp, and may Shai-Hulud watch over you! ⚡

Files

sands-windows.zip 2.8 MB
19 days ago
sands-linux.zip 2.3 MB
19 days ago

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